The "Legend of Zelda: Breath of the Wild" is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It was primarily developed and published by Nintendo, although some portable installments were outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games.
"Legend of Zelda: Breath of Wild" producer Eiji Aonuma has a secret to deal with this balance. During an interview with Game Informer, Aonuma noted that there is a trick that allows players to manage both open-world liberation and campaign progression. Unfortunately, Aonuma did not exactly reveal what the trick is or how it is implemented in the game.
This is an interesting concept and an interesting experience itself. When it comes to open-world games, developers have different takes on how gamers should experience their world. Whether giving players perfect freedom where the story is entirely up to them or offering an open-world only in idea. The players decide which world they would take in the end, according to Gamerant.
With "Legend of Zelda: Breath of Wild," Nintendo is hoping to bridge the gap between its scripted gameplay and open-world exploration. If this method works, it will surely drive other developers to follow suit in their open-world titles. "The Legend of Zelda: Breath of Wild" will be released on March 3, 2017, for the Nintendo Switch and Wii U with an original story and a new dungeon.