"Clash Royale" will be receiving a new update today, June 12. It will aptly bring balance changes to the Night Witch, Goblin Gang, Tornado, Skeletons and more.
Supercell, in its most recent blog, has announced that the new update for "Clash Royale" is its response to the community, a result of play testing and an observation of the stats. Here are the changes that arrive with the update today, June 12:
Night Witch: the latest card that has been added appears so strong in the game, with the new queen of the Arena spawning two bats in every five seconds. The developer added an extra second to the rate, now six seconds, to slow the spawning down.
After the Night Witch is deployed, she will not spawn two bats anymore. When she dies, she will still spawn three bats, which is now one less than the current four.
Tornado, Poison, Heal: They will now stack as long as they are of same spell.
Tornado: the duration is decreased to 2.5 seconds from the current 3 seconds.
The Log: the range is also decreased to 11.1 tiles from 11.6 tiles.
Goblin Gang: the Spear Goblins count is reduced from 3 to 2.
Skeletons: the Skeleton count is also reduced to 3 from the current 4.
Bandit: this character will initiate dash quicker with the arrival of the latest "Clash Royale" update, and its Hitpoints is now increased at +4%.
Inferno Dragon: its hitpoints is increased at +7%, and it can re-target 0.2sec quicker.
Witch: its Hitpoints is now +5% and can effect an Area damage radius with +10%. Her spawn speed is reduced from 7.5 seconds to 7 seconds, and her initial Skeletons spawn is reduced at a slower rate.
Clone: It has now a faster cloning effect
Bats: Its number is reduced from 5 to 4.
Via the developer's official forum, it said that it has also discovered a bug so it will be removed from the update. The second round of the balancing update for "Clash Royale" will be live today, June 12.