In online games, a player is matched every time. This right match making involves great deal of work in the background of the device. These days, game companies are more concerned about effective match making. Hence, for this purpose, they are investing additional time and effort. This effective match making helps in keeping the players drifting away towards the rival attractions.
There should be a balanced matchmaking in gaming. While attempting competitive arenas, this balanced match benefits the new players who are cautious about being trashed by the high caliber players.
Also, the veteran players must be challenged as they are seldom vocal boosters and critics of a game. This view of match making belongs to Josh Menke, who has been working on skill systems and is a senior systems designer at Activision. His work includes Starcraft II, Call of Duty: Black Ops II, and many more.
Majority of games possess skill system. This system report the game makers and the players, the level at which the player is ranked. This ranking is based on the kill/death ratio or depending up on hours played or might be on achievements unlocked. However, for several skill levels, these might not be enough to predict as even the bad players can have a better kill/death ratio.
This decent ratio may be due to the fact that they played only ever against other bad player. Hence, to clear and create bigger picture, gaming companies search for other means to valance several data points and matched player appropriately.
Matching friends and with random people was tried in groups. The friends have advantage over the strangers. The most vital thing in the game is finding a right match and balance between getting people and playing. Majority of people do not like to wait also the players must get a satisfying challenge.