"Final Fantasy 15" is a successful game sequel released by Square Enix. One of the important factors of its success is its cohesive storyline, which has become quite difficult for the writers and directors to recreate.
The task of creating a masterpiece like "Final Fantasy XV" is not easy. Lead writer and localization director at Square Enix Dan Inoue is a living witness of such enduring task. One of the main concerns cited by the writer and director of the "Final Fantasy" game sequel is the continuity of the story.
It is natural for game production staff to face concerns about continuity. However, when you are dealing with three separate teams from a film, animation, and game, things can be harder than usual.
"The question very quickly becomes: How does this all fit together? These were threads of a simultaneous narrative across multiple media. The challenge for us was how to tell integrated but cohesive narratives," Gamasutra quoted Inoue saying.
With the challenge of keeping the game's tale a standalone while writing for various audiences of the three different segments, Inoue and his team focused on maintaining continuity between the different forms of media. With this in mind, the writer and director managed to maintain "suspension of disbelief at the edges of the various products" for the "Final Fantasy 15."
Apart from continuity which kept the game sequel on top of the high grossing and highly respected sequel list, Square Enix also capitalized on real-world inspiration to sketch out their characters while avoiding RPG clichés, according to Polygon. The lead character, Prince Noctis, is one of the products of this decision.
Inoue wanted to avoid developing a typical emo role-playing game character for the lead. He reportedly drew inspiration from Kurt Cobain of Nirvana while creating one of the lead characters for "Final Fantasy 15."
Watch the intro of "Final Fantasy XV" below: