'Final Fantasy XIV' Update: New 'Stormblood' Battle System, PvP Explained; Latest Trailer Features More Eastern Region Locations [VIDEO]

By Miguel Paolo Togonon, | June 01, 2017

The Samurai class is featured in "Final Fantasy XIV's" new expansion "Stormblood".

The Samurai class is featured in "Final Fantasy XIV's" new expansion "Stormblood".

The latest details for "Final Fantasy XIV" will feature a new trailer, battle system and PvP for its upcoming expansion "Stormblood."

Square Enix streamed a new trailer for "Final Fantasy XIV" showcasing some of the new eastern region inspired location in the "Stormblood" expansion. These new locations include Rhalgr's Reach, The Fringes, The Peaks, The Lochs, Kugane, The Ruby Sea, Yanxia and The Azim Steppe.

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The new locations from "Final Fantasy XIV: Stormblood" are inspired by several asian cutlure such as ancient Japan, China, Mongolia and India. With any MMORPG expansion, there is a danger that a visually compelling and exciting new major location will be watered down by the fact that everything related to the expansion looks fairly similar.

But its does not seem to be an issue for "Final Fantasy XIV: Stormblood," which will feature, among other things, gorgeous under water content and several Bushido-inspired locations, Gamerant reported.

Meanwhile, changes in the Battle System and PvP have also been implemented in "Final Fantasy XIV: Stormblood."

One of these changes is that players no longer need to put the upgraded versions of skills on their hotbar. Just put the first level they have learn on there and then when players learn an improved version it will automatically replace the lower level skill on their hotbar.

Sqaure Enix is removing the need to level up a different class to acquire skills which are needed in the player's role. For example, Warrior players will not need to have to level up Gladiator just to learn the “Provoke” skill which is a core skill to the tank role. Now every job will learn the skills needed to fill their role without needing to level up a separate class.

This change is a huge, especially for new players who can often be confused when trying to figure out how to learn their chosen job. The current system is just needlessly complicated, but the new system will much simpler and should help new players understand their job class.

Each job is also getting a resource gauge in the "Stormblood" expansion, which is tailored to the flavor of each job class. the Bard’s gauge looks like a staff of music and Samurai features a katana blade. This new display puts a lot of emphasis on visual feedback rather than focusing attention on numerical information.

This change should refocus the player’s attention from staring at status bars to paying more attention to the actual fight. Not only will it help players perform better, but also should increase general enjoyment of the fights themselves.

As for the PvP, one of its biggest changes is the reduction of the required level to participate is being reduced to level 30. This will allow players who are mostly just interested in PvP to get in there more quickly and will also give them time to get to know how the systems function within "Final Fantasy XIV."

Square Enix did not choose to remove the level requierment at this point is because of the job system. Players will get their job at level 30 so they should be at least introduced to it before joining PvP for the first time.

If there was no level restriction at all a level 5 Archer, who has not even been introduced to the Bard job, could be confused when they join PvP and suddenly are a Bard instead of an Archer. Overall that would not be a very good experience for new players in the game, MMORPG reported.

"Final Fantasy XIV: Stormblood" will be available on June 20 for the PS4, PC and Mac.


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